A short 2d metroidvania where the beginning is the end and even the basics like movement and jumping must be “evolved” (the jam theme). Completed solo over 30 days for Metroidvania Month 28.

Gamepad highly recommended

Keybaord fallback:
m - toggle background music
wasd - move
space - jump
e - interact / ability

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Asset credits:
primary tileset: https://samvieten.itch.io/2d-metroidvania-tileset-16x16 (with modifications)
character sprite: https://amishtal.itch.io/monkey (heavy modifications, some additional animations by @pixelcarvel)
background music based on https://pixabay.com/music/video-games-jungle-ish-beat-for-video-games-314073/ with Suno and hand editing.
sound effects all created using EllevenLabs and manual compositing
"intro" and "ending" graphics created using gpt4o imagegen with hand editing and palletization


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authornetpro2k
Made withGodot

Comments

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I was intrigued enough to do some runs of it.

(+1)

Hahah. Amazing! This is so great to see as a developer!

Because the game is a loop I was actually planning to adding a timer to that little monitor that is hanging above the bananas.  The timer starts ticking right away and then stops when you collect the bananas. Then there would be a short "cutscene" where you wake back up having forgot everything and go again. Then also planned to have the gems be somehow related to getting out of the loop... It's a game jam though so had to cut it off somewhere and call it done heh. Thanks for playing!

Had a great time! I love the concept and the gameplay.

(2 edits)

Awesome submission! Got stuck right between a pushing block and a wall like a fool, but thoroughly enjoyed it! You got our vote!

Ah darn. Yeah there are a few ways to soflock in that room unfortunately but I didn't want to take the puzzle out. Thanks for checking it out!